[Kohime is a child in this memory, maybe 6 or 7. She’s with a bunch of other children who range in age, though she’s toward the younger end of the group, and they’re in a training hall working with using staffs as weapons. It’s a lesson about form and familiarizing themselves with them, so there are no enemy combatants. The hall itself is standard for the Fright Zone: industrial, barren, and weirdly has a very green colour scheme.

A group of four or five children start hassling Kohime, teasing her and calling her names. She gets upset and lashes out, literally hissing at them, and pushes one of the other children over which starts a brawl. It’s not a fair fight at all — even though Kohime has claws and teeth, she’s outnumbered by older children, and is easily on the losing end. There’s an instructor present — a big, imposing soldier, but he does nothing to intervene and just looks on until she’s clearly lost and has been forced to just curl up and try to protect her head. He bellows that it’s enough, and then starts scolding her for being so weak, a real soldier would be able to stand up for themselves, Shadow Weaver is right -- she's completely useless, and she shouldn’t be so stupid as to pick a fight she can’t win. He tells her to quit her snivelling and go get cleaned up, and Kohime, who is now a little battered and bruised up, glares at him and the other kids but obediently goes.

She doesn’t head to the showers, though. Instead, she goes to a dorm room. It’s cold and sterile — just metal walls and a long row of upper and lower bunks, a military barracks. She huddles herself up on the lower bunk on the end of the row, cocooned in a plain, rough blue blanket, and she starts crying, though she’s trying not to make too much sound as she does. After a short time passes, another little girl enters from the hallway: Adora, but also maybe around 7 years old, and she calls for “Catra” and comes over before kneeling in front of her to pull the blanket away from her head. Kohime hisses, and Adora smiles reassuringly.]

Adora: Catra, it’s okay! It’s just me.

[She sits next to Kohime on the bed as she rubs at her tears with a corner of the blanket.]

Adora: . . .It doesn’t matter what they do to us, you know? You look out for me, and I look out for you. Nothing really bad can happen as long as we have each other.

Catra: You promise?

Adora: I promise. C’mon, let’s go back out!

[Adora puts her arms around Kohime and guides her to her feet, then takes her hand and leads her out of the dorm and back down the hallway. Kohime's clearly cheered up by this, even giving Adora a little almost shy smile as they go. Adora is her whole goddamn world, really, she's just the best.]
The scene is a fairytale-looking kingdom built around a glowing mysterious stone. The castle itself is surrounded by a shallow lake (knee deep at most), and beyond that an overgrown sprawling forest. A whole host of tanks and spider-like robots roll up, escorting soldiers in armour riding hover skiffs. It’s defended by a handful of rebellion soldiers — most notably an 8-foot tall giant glowing girl with a sword and long, flowing hair (and a tiara!).

She engages the invaders, but gets blown off her feet and loses her sword, at which point Kohime exits the tank that took her down, and says simply, “Hey, Adora.”

They have a brief exchange referencing something Kohime doesn’t remember, but apparently Adora nearly died — Kohime tells her she’s glad she survived because now she can take her out herself. They start to fight, Kohime largely on the defensive against Adora who is ridiculously overpowered — her punches shatter rocks and crush metal, but Kohime is faster and more agile and manages to keep out of Adora’s reach. She also fights dirty, not above throwing rocks or kicking dust in her opponent’s eyes. She's apparently got better endurance, too, as she's barely winded when Adora is panting heavily after her efforts. There's a break in the fighting where they give a quick snarky exchange (Adora throws a rock at Kohime), and then another after that:

Adora: "Give it up, Catra. There’s no way you win this."

Catra: "Hah. I’ve already made it a lot farther than anyone ever thought I would."

Kohime manages to land a nasty hit on Adora, flipping around to her back to tear her claws down and draw bloody gashes down her back, though Adora slams her into a rock face right after. Kohime manages to get clear, and she laughs, and it’s not a nice laugh. It’s cruel.

Adora: "This isn’t over!"

Catra: "Of course it’s not over! It won’t be over until Bright Moon is destroyed and the rebellion falls! It won’t be over until darkness covers Etheria forever! And it won’t be over until I see the looks on your friends’ faces when they find out that you failed, that you were too weak to save them."

Despite all the injuries Kohime has dealt her, Adora gets a burst of power and uses it to hurl a rock at her, knocking Kohime off a chunk of (somehow floating???) rock, leading to her nearly falling off the side of a cliff but for her ability to dig her claws into the rock face, leaving her hanging there instead. Adora reaches down and grabs the front of her shirt to haul her up, then slams her up against a rock face. Adora declares that she’s lost, but Kohime questions that — it’s not all about Adora! While they were fighting, the Horde forces have made significant gains, and the other rebellion fighters are in a bad way. The queen, a winged woman, is barely keeping what Kohime calls the rune stone safe from the energy blasts of the Horde weapons, and enemy forces are closing in on her. Adora abandons a cackling Kohime to rejoin the fray to try to help, but she herself is overwhelmed and brought to her knees by a group of soldiers.

Kohime approaches her, smiles, and gently strokes her cheek, and says simply: "Now, it’s over."

And it looks like it is. The Horde is going to win. A couple of other princesses using wind power (and… nets? Glowing nets???) push them back to give Adora a little breathing room, but with the tanks and robots charging their weapons, it looks like things are wrapping up.

That is, until another princess suddenly comes on scene, with power over water, washing away the Horde forces with a tidal wave. Kohime orders her forces to get up, but yet another princess shows, this one with power over plants — she uses vines to entrap the Hordes soldiers and bind their movement. Kohime hops into one of the toppled tanks for one last shot at the rune stone, nearly knocking it down — except YET ANOTHER princess joins the fight, this one with power over ice, and she uses her ability to freeze the collapsing tower and stabilize the rune stone before it can fall and shatter. They all enter the fight, using their magic abilities to push back against the invading army.

With all the princesses assembled, they somehow synchronize magic and use some bullshit rainbow glowing lights to re-energize and create a blast that finishes off the Horde forces. Kohime, injured, escapes on a skiff with a towering woman who looks like she’s part scorpion. As she goes, she and Adora make eye contact, and their expressions are… well. Complicated.


Notes:

• Memory was private, taken sometime day 114 after this thread
• VILLAINY. This gives her a solid taste of how she tries to deal with her issues in canon: by lashing out and trying to play the part of a badass villain who totally doesn't care at all that Adora left her behind and made better friends and no one loves her and she's all alone. But it's fine. Cuz she's a badass villain who is gonna cover Etheria in darkness, or something, so she doesn't care about stuff like that.
• Also her first real indication that something went very wrong between her and Adora. All prior memories either were from before Adora left the Horde or didn't mention her defection.
• She has no fucking clue why Adora is a giant glowing sword lady??? What?!?!?!
This memory starts with Catra entering Hordak's ~inner sanctum~ -- one huge research lab with a big throne sitting up a dias at the back. She comes in and calls for Lord Hordak, not seeing him immediately -- instead, his creepy little flying imp creature is clinging to a pipe staring at her. He calls out to her, telling her to state her purpose, and she approaches to tell him she thought they should touch base and work on planning their next moves against the rebellion. She doesn't really know what she's doing, she's just trying really hard -- she wants to impress Hordak, wants him to value her. Hordak is kind of a creepy looking guy and probably not exactly safe!

So maybe unsurprisingly, it doesn't really go the way she'd hoped. He cuts her off, asking if wasting their advantage while the Whispering Woods regrew or letting herself get captured was part of her plan. He pulls a lever, activating a device that generates some sort of field. She doesn't recognize what it is.


Hordak: Etheria's atmosphere has proved to be a complicating variable in my experiments.

Catra: I–– [She starts coughing.]

Hordak: I just removed that variable. Tell me, Force Captain. How is your breathing?

Catra can't actually answer –– she's been gasping for air, whatever the device did rendered it completely unbreathable, and she's starting to panic as she can't properly breathe, her vision starting to blur. Hordak heads back to the lever after watching her struggle for a moment and deactivates the field, allowing her to gasp in a desperate and badly needed breath.

Hordak: Pathetic, just like everything on this backwards planet. Do you know what the definition of failure is, Force Captain? Failure is when something ceases to serve a purpose. When that happens, it becomes worthless to me. Thus far, your performance has been lacking. [He again rests his hand on the lever, a threat.]

Catra: I. . . I haven't failed yet. No one knows how to take the princesses down better than me. Trust me and let me do that.

There's a tense moment where Hordak is just staring at her, measuring, while she tries to look resolutely back –– but she can't help but keep flicking her gaze nervously to the lever Hordak still rests his hand on. Finally, he releases it.

Hordak: You say you can defeat the rebellion. Prove it. You are dismissed.
[Another Fright Zone memory! This one is outside, though. Kohime has scaled to a high platform and is sitting perched on a railing overlooking the area, morose. It's smoggy and nasty and there's a giant orange moon hanging in the sky -- notably, there are no stars. Adora (Cap) approaches from behind her, using a grappling hook to get up. Because she's not a cool cat who can just jump ridiculous heights.]

Adora: . . . Look. I'm sorry. I didn't even think you wanted to be a Force Captain.

Catra: I don't. Here, take your stupid badge.

[Kohime tosses a badge over her shoulder to Adora, who catches it. After that, she pulls her knees to her chest and curls her tail around herself, obviously upset despite her denial.]

Adora: C'mon, Catra. This is what I've been working for my entire life. I was hoping you could be––I don't know, happy for me?

[Kohime flops over on the railing so she's lying on her back, arms and legs dangling off either side.]

Catra: . . .Ugh, whatever. It's not like I even care. I just wanna get out of this dump at some point before I die of boredom. I wonder what's even outside the Fright Zone, anyway?

Adora: Why don't we go find out?

[Adora holds up a key, mischievous.

The girls sneak down to one of the vehicle bays and take a small hover skiff, just big enough for the two of them. Kohime is psyched, she tells Adora she takes it all back and Adora is awesome, and that she's always wanted to drive one of the skiffs. She shoves Adora off the control stick and takes over, gunning it, prompting Adora to try to be the responsible skiff thief and tell her to slow down and conserve fuel. Kohime says that's a problem for "future Adora and Catra".

This devolves into a grappling match over the controls as the skiff careens over rocky badlands, until they reach the beginning of a fairytale-looking forest and finally pull the brakes, awed by what they're seeing.]

Catra: What is it?

Adora: I think this must be the Whispering Woods. They say there are strange old monsters in there, and––and the trees move when you're not looking. Every Horde squadron they've sent in there has never come out again.

Catra: . . .Let's go in!

[Kohime guns the engines again and steers them recklessly through the trees, skimming branches and glancing off trunks as she goes. Adora tries to tell her to slow down, then finally takes the controls when she thinks Kohime is going to hit a tree -- of course, she promptly gets hit by a branch, knocking her right off the skiff. Kohime gets it under control and brings it around, looking for Adora -- finally finding her unconscious on the forest floor. So she sits on Adora and shakes her, calling her name. Probably best not to trust her with emergency first aid!

Adora eventually comes to.]

Catra: Hey, Adora! Adora!

Adora: Catra? Wh––what happened?

Catra: You fell out of the skiff after you drove it into a tree.

Adora: [Shoving Kohime off her, hard.] No, YOU drove it into a tree!

Catra: Uuuup for debate. C'mon, let's go.

Adora: Wait, where is it, where'd it go?

Catra: What?

Adora: Th––there was a sword! It was right here! I tried to touch it, but it got really bright...

Catra: Are you brain damaged? Don't be brain damaged! Oh, Shadow Weaver's gonna kill me!

[She grabs onto Adora's face and twists her to get a better look -- because, again, clearly what you do when someone may have a head injury.]

Adora: I'm not brain damaged, it was here! I saw it...

Catra: Well, there's nothing here now, so come on, let's go.

[Kohime grabs Adora by her ponytail and drags her back to the skiff before taking off, piloting it back to the Fright Zone while Adora stares back at the woods.]
cw: shitty adult caretaker, threatening a child, physical restraint (of a sort)

Two little girls, maybe 6 or 7 years old, are playing something like tag in what looks like a factory industrial complex. Adora is gap-toothed and clumsy, Catra easily stays ahead of her by swinging up to cables and pipes, teasing her about being slow. They stop by an open door, the sorceress’ room, and after agreeing they’re definitely not allowed in there, they go on in.

Adora checks out odd computers and machinery while Catra goes up to a massive glowing red stone in the centre of the room that shocks her when she touches it. Both girls hide when they hear the sorceress returning. She’s hunched over and moaning, stopping by a cauldron to take her mask off. Her face is a grey, scarred and twisted mess and her eyes are yellow and bloodshot. It makes Adora gasp, alerting the sorceress to their presence and she shrieks, causing both girls to run.

At least until the shadows come alive, wrapping around Catra and paralyzing her with small crackles of red energy (same colour as the stone in the centre of the room).

The sorceress says, “Catra, you stay. What do you think you’re doing here?”

“We were just playing!” Is her answer.

“Insolent child, I’ve come to expect such disgraceful behaviour from you. But I will not allow you to drag Adora down as well!”

At this point, Adora tries to cut in. “Shadow Weaver! It wasn’t her fault, it was my idea too!”

The sorceress just continues on as if Adora hadn’t spoken, looming over Catra now. “You have never been anything more than a nuisance to me. I’ve kept you around this long because Adora was fond of you, but if you ever do anything to jeopardize her future, I will dispose of you myself. Do you understand?”

“Please, stop! She didn’t mean to!” Adora is still trying — and maybe finally it works? The sorceress releases Catra from her magic, letting her collapse on the floor with a gasp while she goes over to Adora now.

“Adora, you must do a better job of keeping her under control. Do not let something like this happen again.” Her tone is markedly different than it was with Catra -- tolerant, indulging, almost gentle. She fondly brushes a loose strand of hair behind Adora's ear.

The confrontation over, Adora quietly helps Catra up and walks her out of the room.
[The scene opens in the Fright Zone, a mecha-industrial mess of pipes, concrete and wires with a green theme, generally polluted and unpleasant. Catra comes through an automatic door, holding a piece of paper in her hand.]

Catra: Okay, I–– . . .What is going on here?

[Scorpia is standing with a pad of paper and pen in her hand before a large round spider-like robot while Entrapta busts out of a nearby pipe using her pigtails (apparently they are prehensile!). She proceeds to bustle around during the conversation, plugging in cables, picking up odds and ends.]

Entrapta: Catra! You got my note.

Catra: The one you dropped on my head from the air vent that says "Come to my lab"?

Entrapta: Yes that's the one. I've made great strides in analyzing the data from the First Ones data crystal you brought me. Look!

Catra: Where did all of this come from? [Referring to some of the machinery lying around the room.]

Entrapta: Ah, you know, here and there, rooms.

Catra: Were there people in these rooms?

Entrapta: Well. Not when I went back to take the stuff.

Catra: [Laughs!] You definitely belong here with us.

[Entrapta is working with a large diamond-shaped crystal, hooking it up to machinery, while Catra plays with her hair and sidles up to her as they talk. A large monitor nearby lights up with what looks like diagnostic data of the crystal. Scorpia starts furiously scribbling on her pad of paper.]

Entrapta: So! The data!

Scorpia: Hahaha, wow! Whoa.

Entrapta: Look at these readings, it's incredible––this seems to confirm my theories of the techno-organic nature of First Ones machinery resulting in thaumaturlogical compatibility between magic and science! [Does a flawless impression of a mad scientist laugh.]

Catra: I'm going to need you to try again, but this time talk like a normal person.

Entrapta: Scorpia seems like she understands.

Catra: Scorpia is drawing stick figures holding hands.

[Scorpia holds up her pad of paper. She was, in fact, drawing stick figures holding hands.]

Scorpia: I call it Super Pal Trio. This is me, this is Catra, and I think it's clear. Come on, I mean I'm a bit of an artist.

Entrapta: [Speaking with exaggerated slowness.] I looked at the rock, which is a CRYS-TAL, and used math. Wait, do I have to explain math to you...?

Catra: [Groans and drags her hands down her face, frustrated.] Yes, or no? Did that crystal give you enough data to upgrade our weapons?

Entrapta: Weapons? Ha! This is so much bigger than weapons. This could change everything. Etheria's not just a planet. Whatever the First Ones did to it, it went deep.

Catra: And what does that mean?

Entrapta: You're asking me about my theories? I've waited YEARS for someone to ask me about my theories! Hang on, I made a model.

[Entrapta is SUPER EXCITED and uses her hair to wrap around both Scorpia and Catra's wrists to haul them across the room behind her as she runs off.

She takes them across the room where she's set up a weird round globe covered with different light bulbs. Catra points out one and asks what it's meant to be, and Entrapta explains they represent runestones. Her theory is that they regulate the planet through their various connections to the princesses, but more than that, they're connected to each other and regulate the planet's power grid in a delicate balance. Therefore, they're the best access point to "hack the planet". But unfortunately, they're rare.

. . .Or maybe not! Scorpia points out that the Fright Zone has a runestone called the Black Garnet, which originally belonged to her family who gave it to Hordak, who then passed it on to Shadow Weaver. Entrapta is very overexcited and wants to know if she can see it, explaining that they may be able to boost the Garnet's power to use it for anything (including a weapon, which Catra is quick to ask about.)]

Entrapta: But if it's like my other experiments, the result will be EXPLOSIVE.

Scorpia: I don't think Shadow Weaver will like that. . .

Catra: Scorpia's right. Shadow Weaver won't like it. So, I will absolutely get you the Black Garnet. Leave it all to me.

[Which, really, has probably more to do with screwing with Shadow Weaver than it does with serving the Horde's purpose.]
The memory starts in the prison. Catra stands before Shadow Weaver in her cell, a tray of food in her hands. Hidden in the tray is a small four-point badge, something Shadow Weaver had earlier asked her for. She’s still not sure why she brought it. She’s not sure yet she’s going to leave it, either.

“So, have you come up with anything to save your skin?” she asks, and the answer is, “You know I haven’t.”

Catra approaches and drops the tray in front of the older woman, letting its really unappetizing contents splatter all over the floor.

“Why do you insist on delivering my meals yourself? Surely you have more important things to do,” the sorceress asks from where she’s seated on the floor.

Catra crosses to the wall and leans up against it casually with a faint smile, her arms crossed, and replies, “I guess I just like seeing you in shackles.”

“We both know that’s not the only reason. What do you want from me, Catra?”

Catra almost immediately drops her act, looking somber, unsure. She asks ‘Why’ before faltering, gathers a breath and sighs, then tries again, “Why did you treat me the way you did? Why was I never good enough for you? Really. I want to know.”

Shadow Weaver narrows her eyes briefly before looking aside.

“Because you remind me of myself. You always have. Nothing was ever easy for me, either. I wasn’t born to power like Adora and others. I had to earn my power, fight for it. Why should it be any different for you?”

“I was a child when you took me in! What could I possibly have done to deserve the way you treated me?! You are old, and bitter, and weak!” Catra shakes her head, wraps her arms around herself defensively and drops to the floor to kneel before Shadow Weaver, very clearly upset.

“Ah, but you are like me. And just like me you’re losing your position with Hordak. I can see that even from my cell,” the sorceress responds smoothly, unaffected by the outburst.

“You don’t know what you’re talking about,” Catra answers quickly, but it’s too quick, and that makes it obvious that it’s a lie.

“You’re being pushed out,” Shadow Weaver states firmly, and it’s clear who’s in control of the conversation at this point (despite the older woman being imprisoned, in shackles, a reduced version of someone who once wielded great power — it’s sure not Catra driving here.)

“I am not! It’s just Entrapta understands all that tech stuff,” she mutters –– then gives a sharp intake of breath, glancing up at Shadow Weaver. She’s made a mistake, revealing even that much, and the sorceress’s eyes narrow. “Come here,” she directs, holding out a hand.

There’s a moment of hesitation, then Catra shuffles closer — slides one leg across the floor before shifting her weight to it and sliding the other, staying in her cat-like crouch. Her expression is anxious, alarmed, and she tenses up as Shadow Weaver reaches for her despite choosing to put herself in reach in the first place. But instead of an anticipated blow, the older woman reaches to caress her, running her fingers through one of the little tufts of hair by her ear, tender and affectionate in a way she’s literally never been towards Catra (Adora, on the other hand. . .)

“She’s earned his trust. How did you let this happen, don’t you see? I want you to go further than I did. But you need to be smarter than me, stronger than me.”

“Then help me! Come up with something so you can stay!” Catra cries, and in response, Shadow Weaver shifts to cup her cheek instead. Catra leans into it, closing her eyes.

“I will try. But I’m tired now. Come back later, please,” Shadow Weaver answers. Catra stands, everything about her screams vulnerability, and she leaves the cell without another word but with a small, hopeful smile as she brushes back the same little tuft of hair that Shadow Weaver had stroked. She leaves the badge.

There’s a fuzzy moment — a little time is passing, before the memory picks up again with Catra just outside the cell she’d left earlier. She says she knows it hasn’t been long, but she’s anxious for them to work together, come up with something, and as she lets herself in Shadow Weaver doesn’t respond, sitting with her back to the exit. Catra reaches out to grasp her and her hand passes right through –– it’s a projection. The cell is now empty.

It takes a moment for her to work through it, to come to grips with what’s happened here, until she says aloud, “You were just using me all along.” But that seems to finally click things into place, and she tears up, slashing through the projection with a snarl of anger and destroying it. She drops to the ground, where there’s a magic diagram created from faintly glowing sands (the shattered remains of the badge are nearby, apparently having held the magical substance. She swipes it aside angrily and starts crying.

This one’s one hell of a roller coast ride of emotion. From the start, where she wears a front so familiar it’s clear she’s been doing it for years, to the shaky way she keeps it together as she voices an old hurt at the start — and then actually interacting with the witch. She’s afraid the woman will hurt her but so desperate for her affection that she goes anyway — and when she’s spoken to gently, caressed like maybe this person might actually care for her (love her?) it’s everything she’s ever wanted, really, and she feels unbelievable happy and hopeful to finally get everything she’s jealously watched go to another for years.

And then, well. The betrayal. You know how that goes. She probably should have known better, right? What a stupid, useless girl — of course no one would ever love her, least of all the witch, but that’s fine because she doesn’t need it, anyway. She doesn’t need anyone, she’ll take on the world teeth bared and claws out, and she’ll win in the end and show everyone who ever doubted her just how much she’s worth.
purrrnicious: (everything's fine just great and perfect)
implied history - based on episode 1 from start


This memory takes place in an industrial-looking room. The area is all machine and concrete and pipes and generally industrial and unfriendly-looking. There are posters all around of what is clearly propaganda material, showing demonic-looking women with sharp grins and pointed claws terrorizing civilians with accompanying warnings about the violent princess-instigators and the rebellion. In the room is a bunch of kids, maybe around 11 or 12 years old, standing in a line on spots designated with lit hexagonal spots.

The kids are a scrawny blond boy with a bit of an acne problem, a green humanoid lizard, a muscular dark-skinned girl with her hair in cornrows, and a blond girl in a ponytail standing at rigid attention (Adora!) -- that is, until she tries to discreetly gesture at Catra to hurry it up as she's sauntering up to her spot in the line just as the instructor arrives. He scowls at her, but doesn't comment. He explains they're going to be participating in a training scenerio of an attack on the Fright Zone lead by the vicious princesses, and that their performance will be evaluated. Each kid has an electronic chest plate and arm guards -- it almost looks like a game of laser tag.

The scenerio starts, and Catra almost immediately scales some nearbly machinery in the simulation zone. The other kids fend off a slew of spider-like robots with projections of evil-looking people on them (except Kyle who immediately gets shot and is out with a little "X" noted on his chest plate. No one appears surprised.). It's not until the blonde girl gets pinned down by a pair of bots that Catra finally joins, dropping from her perch directly onto one of the bots, denting it and throwing it off balance. The second turns on her as a new emerging threat, and the blonde girl takes the chance to recover and attack the robots alongside her teammates, taking the lead. The remaining kids eventually take them all out.

They assemble in a line again after, and the inspector is joined by a second person. He calls her "Shadow Weaver", a masked woman in a robe with her hair curling and drifting straight up with her magic. Even Catra quiets down when she arrives. She praises the blond girl at length, calling her Adora, and noting that she performed excellently in the simulation. Adora responds that Lonnie (the dark-skinned girl) took on three bots by herself at one point, and that she would've been in a tight spot if not for Catra's save part way through.

Shadow Weaver tells her that even a useless girl like Catra has to manage something of worth now and then, and to be less concerned with her performance as she'll only hold Adora back.
purrrnicious: <user name=joycan> (really now)
episode 3 @ 21:20

Available online as a Youtube clip!

A tall, creepy robed woman wearing a mask with ink black hair that drifts straight up drags Catra by an arm through what is pretty obviously a villainous lair. It's all tinged green and nothing but metal and concrete, with random machinery and lights here and there. She's looking around like maybe she's never seen it before and is clearly frightened.

The woman drags her up some stairs to a throne, addressing an imposing man working in the shadows beyond who looks like some sort of cross between man, machine, and skeleton as "Lord Hordak". She throws Catra roughly to the ground and demands she kneel, then complains that Catra was given a "simple mission" to bring Force Captain Adora back to the Fright Zone, but instead she failed. Rather than punishing her (as expected), Hordak simply commands her to elect a new Force Captain instead of continuing to go after Adora.

They have an exchange carried on as if Catra isn't even there, with the robed sorceress arguing against the decision:

"But my Lord, Adora is the only viable candidate."

"You have Catra. Was she not your ward as well?"

"Catra has been nothing but a disappointment to me."

"If you have failed to condition her properly, you have no one but yourself to blame."

He shuts down any further argument and proclaims Catra a Force Captain, offering her a gold and green badge signifying her new rank.
[Catchall stuff post etc.]

Heart Prep

Feb. 8th, 2018 11:39 pm
purrrnicious: (5-21)
Your character will either be a Horde soldier or a Princess in the heart. The decision will be OOC -- please read the information below, and answer the survey.

Princesses

Princesses are technically the “enemies” of the heart. Most heart denizens will be hostile, and the heart should be played more espionage-style. Not necessarily, of course, if your character really wants to fight their way through the heart, they can! But disguises and sneaking will probably be easier.

Princesses get a fancy princess costume and a power. You choose the costume, I choose the power :)

Costumes

You pick! But there are some things I’m asking everyone to consider. She-Ra is a show that prides itself on being inclusive and celebrating women, and as such there are some things Catra’s heart just won’t do (since she’s a part of that show) plus I’d like to keep in the spirit of the show.

Ssssso! The costume your princess wears should be something they’re comfortable in, if the world were ideal (i.e. they’re not worried about objectifcation and judgement by others). The show’s design also tends to be practical -- Catra tends to wear bodysuits and leggings that suit her way of moving, and Adora’s costume includes shorts and flat boots instead of the original design of heels and a miniskirt. Only with more tassles, sparkles, etc. because royalty.

Please do not put your character in something that would humiliate them or make them uncomfortable, as it’s not something that Catra’s heart would do. For example, there shouldn’t be any “lol my boy is innadress’d and he hates it” or “my shy character is in booty shorts and pasties iyaaan”. (For clarity: a boy who would like to and be comfortable in a dress is fine, a girl who thinks revealing bunnysuits are great is cool -- just nothing that’s humiliating/for the lulz.)

Powers

Canon powers are mostly elemental. There is a princess who can grow, heal, and control plants; one that can create and control ice; same for water + growing a mermaid tail; and creating magical glowing nets (??? don’t ask, I don’t know). Every power will have a lethal and non-lethal way to use it, and your character will ICly be aware of the non-lethal option and that it can be used again other heart spelunkers and heart denizens without causing any lasting damage.

I’ll assign the power based on the survey below!

Horde Soldiers:

Horde Soldiers are allies of the heart and can move freely in most areas. They wear power armor and carry a weapon in addition to having assistance from their very own robot friend (all robots are named “Emily” for some reason). They will only be ranked as low-level soldiers, so higher-ranked heart denizens will expect them to be respectful and subordinate. Of course, your character doesn’t have to, but there could be consequences for causing problems with superior officers.

Armor:

Really what it says on the tin. Your character can go with generic Horde amor, or their own, doesn’t really matter. Whatever you’d like is fine, but the same considerations listed above for princess costumes should apply.

Weapons and Bots:

Characters will be assigned a non-lethal taser type weapon as well as a battle robot (always inexplicably named “Emily”). Your character will know which is which, and that they can use the non-lethal weapon on heart denizens and each other without lasting consequences. Weapons will be assigned based on the survey below.


Open to: Registered Users, detailed results viewable to: All, participants: 17


Which will your character be?

View Answers

Princess
11 (64.7%)

Horde soldier
6 (35.3%)

How threatening does your character see Imeeji (Tokyo-F and the community, excluding Games)?

What "element" does your character most identify with?

View Answers

Water
3 (17.6%)

Fire
8 (47.1%)

Earth
1 (5.9%)

Air
4 (23.5%)

Wood
0 (0.0%)

Metal
7 (41.2%)

Does your character use a weapon in their canon, and if so, what is it? Do they use one in Imeeji?

Name your character's main personality traits.

Please provide any symbolism associated with your character.



If you have any questions, feel free to ask in the comments! I'll be reviewing everyone's squick lists before we go but you can also use this opportunity to bring up any concerns as well.
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